If there are others accessing the repository, you may need to pull before you can push. If you're the only one working on a repository, pushing is fairly simple. Push - pushing sends the recent commit history from your local repository up to GitHub.Think of it as a snapshot of the current status of the project. Commit - committing is the process which records changes in the repository.Now that you've got a local copy and a copy on your GitHub account, there are four things that you'll need to know how to do in order to collaborate with SparkFun: Other files should be pretty self-explanatory-they're the "meat", the stuff you're really interested in editing. s#x files that EAGLE creates as back-ups when you're editing board layouts or schematics. ![]() o files when building a software project, or the. A good example of files that you might want to exclude are. Never, ever mess with it.gitattributes contains some bookkeeping information telling git how to deal with certain file types you don't really need to worry about it now, as it's not something you'll be modifying and is not found in all repositories.gitignore is a text file telling git which files it should skip when committing changes. git directory contains all the "under-the-hood" stuff git needs to work its magic. Files and folders prepended with a '.' will not normally show up when you type "ls", so you need the -a switch to see them. ls -a - li st all the files currently in the directory.You'll need to be in this directory whenever you're working with this repository. cd Github_Tutorial/ - change directory to "Github_Tutorial".We'll talk about what this means in a bit. Cloning creates a copy of the repository, complete with push and pull links back to the original on GitHub. The address is case sensitive and git will choke if it's not exactly right. git clone - Tell git you want to clone the repository located at this address.cd projects - change directory to "projects".Let's take the commands here one at a time: The result should look something like this: ![]() Once you've got the shell open, go ahead and type " git" and hit enter. Regardless of the details (for example, the command line prompt you see), the git commands should behave the same way. I'm working in Windows 7, but the appearance of the command line window should be pretty similar no matter which operating system you're using. Again, I'll let you follow their instructions on how to do this. Once you've finished your installation, open a Git Shell window. Go ahead and get this taken care of I'll wait. I'm not going to go into the details of doing this here, because there are better instructions on their website. Visit the GitHub website, sign up for an account if you don't already have one, and install the client. It doesn't do things you don't ask it to do, as some graphical interfaces do. The command line interface is predictable.Even the official GitHub gui changes relatively often. There are lots of gui-based interfaces out there, and they change regularly. Following these instructions on a Mac, PC, or Linux box will all yield the same results. The command line interface is truly multiplatform.While it may feel a bit archaic, the git command line interface has a couple of serious advantages: We're going to use the command line tools for git for this tutorial. New products (those we design in house, anyway) will always launch with a GitHub repo containing at a minimum the source files for the product and most likely containing example code, getting started information, and a (curated, but open) wiki that can be used to exchange information with other users about the product. Obviously, the sheer number of products we have means that migrating them to GitHub is a slow process in fact, we're not really trying to get all of our older products moved over at all. ![]() Our customers can see the source, download it, and use it as they please, but there's been no (easy) way for them to share changes with us (and, by extension, with the rest of the community).īy moving our product source to GitHub, we hope to change that. While we've always striven to provide as much information on our products as possible (including complete source files after all, we are all about Open Source!), in the past, that's been a very one-way channel. In early 2013, SparkFun made the decision to share all of the code and design files for our products via GitHub.
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